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Rules for Prototyping

February 25, 2017
by Adam Churchill

  1. Each prototype should take less than an hour to make.
  2. The first prototype you create for a product should be so simple that anyone can build it.
  3. Build ugly.

Dan Mall believes that every prototype you make should solve one problem with one solution. Don’t build something that is complete. Use your prototypes as an opportunity to explore creative problem solving, and typography. What will an infinite scroll look like on this site? Explore the pieces of your project in creative and inventive ways.

Developing prototypes and element collages are all part of the skill set of a great designer. Sketch more. Write more. Make something.